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K Machine audio visual engine
価格: 1,300円
App Store評価: 3.3
(評価数: 4)

総合ランク:46669位
情報取得日:2024/11/23
カテゴリー:アクション (ゲーム)
バージョン:2.77
更新日:2021/09/14
開発者:Dominique Baillot
動作条件:iPhone(iOS 9.3以降)、iPad(iPadOS 9.3以降)、iPod?touch(iOS 9.3以降)、Mac(macOS?11.0以降とApple?M1以降のチップを搭載したMac)
サイズ:183.9MB




■ 概要
"BEST HOUSE TECH GLITCH D&B APP in years!"
"Fantastic app"

K Machine is a new kind of audio visual instrument, allowing the creation of sound & touch responsive, dynamic, and vibrant animations.
Designed for for musicians, shaders enthusiasts, VJs, and animation lovers in search of a live oriented, open, audiovisual instrument, K Machine combines a powerful audio sample sequencer and an original vertex shader sequencer based on a unique 'automatic transition interpolation' engine.

? A multifunctional tool
The K Machine can be used in different ways:

? As a VJing tool, using an audio input through mic or any other Audiobus compatible App.
? As a sound creation tool, with the default empty shader so you won't be distracted by any visual animation.
? Or in its full potential for true audiovisual composition.

? Import your sounds
? K Machine accepts WAV and AIFF formats, 16 bits, 44100 Hz
? Import from iTunes File sharing, Audioshare, Audiopaste or "Open in..." from any app with Export functionality.

? Import your visuals
? The initial version of K Machine comes with more than 30 default vertex shaders, and 4 commented shader examples.
? No limitation ! Import your own visuals, with the "Open in.." feature, use any external code editor App with Export functionality to create your own vertex shaders files.
? Shaders format is 100% compatible with shaders from vertexshaderart.com
? A simple line of code allows the creation of up to 8 parameter controllers for each vertex shader.

? A flexible tool
? Each loop can have its own BPM.
? Each loop can have its own number of beats.
? Events can be splitted in 1/3, 1/5 1/7 or 1/11 !

? Capture videos on the fly
? Simple click on the 'video capture' button starts live video recording of your ongoing session with zero drop in performance.
? Resulting video is automatically recorded in your photo album and can be shared on Facebook, EveryPlay, Youtube...

? Project on second screen with invisible UI
Connect your device with HDMI or VGA adapter to display only the visual part of the ongoing animation. Perfect for live session !

? Universal app
Buy once and use on your IPad and Iphone devices.

? Use with other apps
? Ableton link Ableton link: synchronise with any Ableton link app.
? Audiobus 3.0.3
? Audiobus Remote: control K Machine from another device.
? Audioshare: import edit your own samples with Audioshare.
? Audiopaste and Audiostore: import sample with Audiopaste and/or browse an amazing sample collection through the Audiostore.
----------------------------------
See a new online video demo for v 2.0 here: https://vimeo.com/215816844
https://www.youtube.com/channel/

Full documentation : http://kolargon.art/KMachineV2Doc/KMachineV2Documentation.html

-------------------------------------------
Disclaimer:
K Machine gives it's full potential with openGL ES 3 capable devices. Please check documentation to make sure your device is compatible.

The K Machine won't work for the following devices:
iPhone 4s and earlier
iPad 3 and earlier
iPad Mini 1
iPod Touch 5 and earlier

Will work with some limitation on the following devices.

iPhone 5
iPhone 5c
iPad 4
iPad Air
iPad Mini 2
iPad Mini 3
-------------------------------------------

If you like the app, please consider posting a review on the AppStore, this will really help.

Ideas, suggestions are very welcome, do not hesitate to leave your contributions in the comments or even better, at www.kolargon.art.

Please do contact(mail below) to report any bug of any kind on any platform. It will fix it ASAP.

Check/subscribe for more infos, docs and demos:
? http://www.kolargon.art
? https://www.facebook.com/kolargon
? https://twitter.com/Kolargon_
? kolargon.art@gmail.com

This app use Superpowered audio sdk.

■ マーケットレビュー
  • Generative Best VJ App.but... I use Aum in Rozeta to Gadget sended Audiobus to This.
    There had Clitical Trouble.

    -Trouble
    Case1
    Hardware Volume Setting is Clitical Max Set with Before wrriten Live Package.

    Case2
    Case1 with not output sound(understood.volume setting valiable.confuse)

    Case3
    Not rich UI(I would rich UI design)

    -Hope
    Perfect Random Composition
    (Now need edit)

    No UI with single display toggle.
    ??

    but I thought best generative vj/vdj app now - 2018/02 wrote.
  • デベロッパの回答 Hi ICBM000123,
    thanks for your interest in the K Machine and for taking the time for feedback.
    - Concerning Trouble case 1 and 2:
    Normally, in current 2.73 version, when receiving audio from Audiobus - and regardless the Apps used as sender - the input level is adjusted with the Main panel>>Input level controller. and then pass through the main effects bus ('3B Equalizer' and 'Compressor') before being sent to shader and output.

    So, in order to have the exact same output level as your input (passthrough), you should make sure:
    ? 'Compressor' and '3B Equalizer' are deactivated
    ? Input level is at 1.

    If you don't have this described behavior, could you please contact at kolargon.art[at]gmail.com so we can investigate more precisely the issue ? (with device and iOS version running).

    True the Volume/Input may be a bit confusing presently, hopefully will improve in future releases. Also in connection with this input level subject, note that a controller to amplify the audio signal sent to the shader without need to amplify the output level is also planned (as presently you would have to manually edit a shader code to do this).

    - For case 3: sure;) still childhood for this app, but better UI is definitively needed..and planned.

    - Concerning 'Perfect Random Composition(Now need edit)' point:
    yes totally on the roadmap, once all the basics (midi, video & image texture, fragment shaders) will be implemented, the app will hopefully be a good playground to develop and experiment more high level generative possibilities.
    Suggestions/ideas are very welcome, do not hesitate to contact at kolargon.art[at]gmail.com.
    Note that presently - you may have already experienced it - one way to achieve this kind of live generative composition mode (if I understand well your point), is the use of 'Action record': as each loop possesses it's own randomization config at the parameter level, and as double tapping on a loop can trigger all the randomization event specific to this loop, using the 'action recording' allows a first level of generative composition (A very simple example -on single loop - in the Demo_1loop_perpetualMotion.kol' project).

    - Concerning 'No UI with single display toggle' point:
    not sure if this is that is your point, but actually working on better visibility both 'vertically' ( at loop level, possibility to have more controllers visible on the same screen ) and horizontally (to have a better vision of the whole composition not only at the loop level). Ideas suggestions are here also very welcome, do not hesitate to contact.

    Best
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