iFarkle is an addictive and entertaining 1 or 2 player version of the dice game Farkle (or Farkel) for the iPhone and iPod touch. Play with a friend or against the computer to be the first to achieve more than 10,000 points by rolling the dice for an exciting number of different scoring combinations.
Two-player mode includes the option of automatically flipping the screen between turns for players sitting across from each other at a table, on the floor, in the car, or on a plane.
iFarkle is simple to learn, and fun to play.
PLEASE NOTE THAT THE COMPUTER DOES NOT "CHEAT"
The dice rolling mechanism is the same for both human and computer players: It is completely random.
If you are finding that the computer is always beating the pants off of you then you may want to either reduce the Computer's Play Style aggressiveness to "Meek" or simply take some chances and play more aggressively yourself. :)
FREQUENTLY ASKED QUESTIONS
Q : Why doesn't the Pass button seem to be working? A : Each player must score at least 500 points during a single turn to get into the game. Once this has been achieved any points accumulated during subsequent turns are added to the player's total score.
Q : How do you play iFarkle? A : The rules can be found by touching the "About" button on the bottom-right corner of the game screen.
ダイスを何度か振って、全部のダイスを選択出来たときに、強制的に もう一回振るかどうかはオプションで決められます。「Force roll if all dice scored」をオフにしておくと、ダイスを全部選んだときに「PASS」 して相手の番に出来てその点数をキープ出来ます。このオプションがON になっていると、PASSは選べません。どうしてももう1度振ることになります。 そこでひとつも点数になる組み合わせがなければ0点に!もちろん どれか点数が取れれば大量得点のチャンスですが、ちょっとリスキー。
Somewhat Addictive I first installed the previous version. I did not experience any crashes before or with the newer version I'm writing a review for.
It took time to get used to how to play. At first I checked the 'About' page which explains the scoring scheme which sinks in after a while. What really helps in learning is to go into 'Options' and set 'Computer Play Speed' to 'Slow' (all the way left). When it's the computer's turn, you can see clearly what it is selecting and hence what it is aiming for. I also have 'Score Needed To Start' set to '0' at the top.
The only die that has value is One and Five. Everything else has value only when there's a straight, triple or all six are grouped into 3 pairs. The only other time a pair has value on its own is when the rest is a 4 of a kind.
The objective is to select what has value to keep rolling. If what gets rolled turns out to no Ones, Fives or triples or higher of any number, it's temporarily over and the game switches to the computer's turn. If there are 2 dice left, and you're worried a One or Five will not turn up, you can cop out and hit 'Pass' to at least cash in on your 'Turn Score.' This 'Turn Score' is the value of the die/dice the player selected until then during that turn. Only after one hits 'Pass' does it actually accumulate to the real score at the top. Straights can only happen on the first roll of a turn. Even if one selects a single One or Five and then finds the rest of the numbers that would constitute a straight thereafter, it's no good.
When you reach or exceed 10,000 you can win if and only the computer can beat that score. So if the scores are close, you'd want to rack up enough of a margin to win.
I'm too beat I cannot explain this in Japanese now. If you need an explanation in Japanese, please look me up. 日本語での説明が必要なら連絡下さい。