Gloomgrave is a roguelike dungeon crawler with a retro pixel aesthetic. Upgrade your Gloomcrawler with unique perks and experiment with different builds as you try to survive each depth in search of the ultimate ancient relic.
==Gameplay== * Select your class and level up your Gloomcrawler to suit your play style * Turn-based combat lets you take your time and calculate your moves * Explore randomly generated dungeons - no two runs are the same * Avoid traps and try not to drink any hazardous potions! * Find new gear and carefully manage your inventory
==Features==
* 50+ items to loot... including weapons, armor, potions, scrolls, and more... * 15+ monsters to slay and outsmart * Several classes to play as, each with unique attributes and gear * 7 depths to explore, each harder than the last * Perks and skills that change gameplay in interesting ways
A bit gear reliant I like the art design, and also I like the game being accessible compared to other rogulikes, such as items being identified upon pickup.
The downside is, because actions a player can take is so limited, even getting past the first floor is heavily influenced by item drop luck.
Equipment requirement being Str and starting characters being Agi focused isn’t helping either.
I hope the game evolves/balanced in the future, but with current state, I cannot give more than 3.