Cool idea, but needs serious optimization I like this idea of transferring the resources around. Unusual to my experience, the resource tends to overflow a lot so I would always have something to do. The problem with the current state is the crashes possibly due to poor optimization of the game (my iPhone 8 go very wild while I play this game,) and a big (and I mean a BIG) rollback that takes place when a crash does occur. For a game that makes me want to interact with it for a long time, I seriously hope that the game can run for at least several hours without problem. Also, while I can destroy the critter hatch (and disable them totally,) these hatches seem to respawn after restarting the game (either by normal closing & crashing.) idk if this is intended, but I’m adding it to this review.